A solo research practice, and a studio for spaces that think back.
Founded and operated by Clarence Boey from Singapore. The research side works on AI safety, governance and mechanistic interpretability, and contributes to SAELens. The studio side engineers intelligent, large-scale installations, integrating computer vision, agentic AI, and real-time 3D for museums, galleries, and brands.
001 · Position
OBJ-001 / blob
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0.00
Real-time perception is the next interface. The moment a room knows where you are and what you're doing, the way you work with it changes. The studio is built around that moment.
Practice
002 · Core specialties
A Interactive systems
Hardware-software pipelines, built for the public.
Real-time computer vision and spatial triggers wired into digital environments. Hardened for high-traffic public exhibits. Graceful under load, legible when something fails.
Toolchain
CV · Sensors · WebGL
B Agentic AI
Multi-agent frameworks, hosted locally.
Autonomous reasoning, complex planning, and real-time execution. Fine-tuning and hosting open-source LLMs (LoRA, quantized inference) for privacy-first, zero-latency deployment.
Models
Local · LoRA · Quantized
C Spatial design
Real-time 3D and craft, end to end.
Prototyping fluid human-computer interactions in real-time 3D engines and modern UI toolchains. Spline, Framer, Figma, and a lot of WebGL. Design and engineering on the same desk.
Stack
Three.js · Spline · Framer
Featured work
003 · Selected projects
01 / 03
Exhibition · ArtScience Museum
Installation · 2025 · ArtScience Museum
"Watched" gesture, object, audience
An interactive AI installation exploring how machine learning sees a room. Object detection models track audience gestures, hand positions, and physical objects in real time, translating raw classification data into fluid interactions with digital art.
Computer Vision
Real-time
Public exhibit
02 / 03
Team logo · HomeMah 3.0
Software · 2025 · Standalone application
HomeMah 3.0 a home, designed
A custom-built 3D home design engine. Deep work on spatial rendering, user-driven environments, and real-time scene composition. Deployed as a secure, direct executable download outside the browser sandbox.
3D Engine
Spatial Design
Application
03 / 03
Wordmark · Project YUNO
Prototype · 2025 · Hackrift
Project YUNO
An interactive community-building application prototype debuted at the Hackrift 2025 competition. Early foundations in user-centric digital ecosystems and robust UX/UI groundwork.
Community
UX · UI
Prototype
Founder
004 · One person
PORTRAIT · BOEY · NYC, 2026
Founder · Interactive Systems Developer
Clarence Boey
An Interactive Systems Developer operating at the intersection of backend software architecture and frontend experiential design. The work focuses on transforming passive physical environments into dynamic, intelligent spaces and on the engineering rigour that takes to actually keep running in public.
Currently pursuing a degree in Interactive Media & Game Development at the Singapore Institute of Technology (SIT). Recently demonstrated expertise in multi-agent frameworks and real-time inference at the Gemini 3 Hackathon in Singapore. Whether fine-tuning local models or wiring up sensor networks, the practice bridges complex machine logic and intuitive human expression.
Currently
005 · Status
Status
Open to engagements
Limited capacity · 2026 · 1–2 slots
Location
New York City, FiDi
Remote worldwide
Travel globally
Latest
"Watched"
ArtScience Museum
2025
Next
Local-LLM exhibit
Concept · in development
Get in touch
006 · Direct