A solo research practice, and a studio for spaces that think back.

Founded and operated by Clarence Boey from Singapore. The research side works on AI safety, governance and mechanistic interpretability, and contributes to SAELens. The studio side engineers intelligent, large-scale installations, integrating computer vision, agentic AI, and real-time 3D for museums, galleries, and brands.

001 · Position
OBJ-001 / blob
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Real-time perception is the next interface. The moment a room knows where you are and what you're doing, the way you work with it changes. The studio is built around that moment.

Practice

002 · Core specialties
A Interactive systems

Hardware-software pipelines, built for the public.

Real-time computer vision and spatial triggers wired into digital environments. Hardened for high-traffic public exhibits. Graceful under load, legible when something fails.

Toolchain CV · Sensors · WebGL
B Agentic AI

Multi-agent frameworks, hosted locally.

Autonomous reasoning, complex planning, and real-time execution. Fine-tuning and hosting open-source LLMs (LoRA, quantized inference) for privacy-first, zero-latency deployment.

Models Local · LoRA · Quantized
C Spatial design

Real-time 3D and craft, end to end.

Prototyping fluid human-computer interactions in real-time 3D engines and modern UI toolchains. Spline, Framer, Figma, and a lot of WebGL. Design and engineering on the same desk.

Stack Three.js · Spline · Framer

Featured work

003 · Selected projects
"Watched" exhibition poster ArtScience Museum 01 / 03 Exhibition · ArtScience Museum
Installation · 2025 · ArtScience Museum

"Watched" gesture, object, audience

An interactive AI installation exploring how machine learning sees a room. Object detection models track audience gestures, hand positions, and physical objects in real time, translating raw classification data into fluid interactions with digital art.

Computer Vision Real-time Public exhibit
Team Takedown HomeMah 3.0 team logo 02 / 03 Team logo · HomeMah 3.0
Software · 2025 · Standalone application

HomeMah 3.0 a home, designed

A custom-built 3D home design engine. Deep work on spatial rendering, user-driven environments, and real-time scene composition. Deployed as a secure, direct executable download outside the browser sandbox.

3D Engine Spatial Design Application
YUNO wordmark 03 / 03 Wordmark · Project YUNO
Prototype · 2025 · Hackrift

Project YUNO

An interactive community-building application prototype debuted at the Hackrift 2025 competition. Early foundations in user-centric digital ecosystems and robust UX/UI groundwork.

Community UX · UI Prototype

Founder

004 · One person
Clarence Boey on the Brooklyn Bridge PORTRAIT · BOEY · NYC, 2026
Founder · Interactive Systems Developer

Clarence Boey

An Interactive Systems Developer operating at the intersection of backend software architecture and frontend experiential design. The work focuses on transforming passive physical environments into dynamic, intelligent spaces and on the engineering rigour that takes to actually keep running in public.

Currently pursuing a degree in Interactive Media & Game Development at the Singapore Institute of Technology (SIT). Recently demonstrated expertise in multi-agent frameworks and real-time inference at the Gemini 3 Hackathon in Singapore. Whether fine-tuning local models or wiring up sensor networks, the practice bridges complex machine logic and intuitive human expression.

Based Singapore
SGT · UTC+8
Studying BSc Interactive Media
& Game Development · SIT
Stack Python · TypeScript
Three.js · WebGL · LoRA

Currently

005 · Status
Status Open to engagements Limited capacity · 2026 · 1–2 slots
Location New York City, FiDi Remote worldwide Travel globally
Latest "Watched" ArtScience Museum
2025
Next Local-LLM exhibit Concept · in development

Get in touch

006 · Direct
Build something together

Have an installation, exhibit, or product in mind?

Tell me about the space, the audience, and what you'd like them to feel. Briefs from museums, galleries, brands, and curious individuals are equally welcome.

Say hello

Press, speaking, or just a hello.

Writing about the work, inviting it somewhere, asking a question. The reply is usually within a day or two.